Rethinking agency and immersion: video games as a means of consciousness-raising
نویسنده
چکیده
Encouraged by authors like Brenda Laurel and Janet Murray, videogame designers have been taking for granted that a high level of agency and immersion are desirable effects. However, I will show that alternative, non-Aristotelian techniques could be used to develop character-driven videogames that enhance critical thinking about ideological issues and social conflicts while keeping the experience enjoyable. I will do this by borrowing some concepts from Bertolt Brechts and Augusto Boals ideas on non-Aristotelian theater and applying them on videogame design.
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ورودعنوان ژورنال:
- Digital Creativity
دوره 12 شماره
صفحات -
تاریخ انتشار 2001